7 Days to die: 7 Days to Die Binding

7 Days to Die Bindings by Seohn

For instructions on how to use this mapping with the Steam Controller in 7 Days to die, click the Download button or check out the instructions here.

Config Details

7 Days to Die Binding
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"7 Days to Die Binding"
	"description"		"7 Days to Die Bindings by Seohn"
	"creator"		"76561198049635030"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"key_press E"
			"button_B"		"key_press R"
			"button_X"		"key_press 8"
			"button_Y"		"key_press I"
		}
		"settings"
		{
			"button_size"		"17984"
			"button_dist"		"19978"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press F"
			"dpad_south"		"key_press 2"
			"dpad_east"		"key_press 3"
			"dpad_west"		"key_press 1"
		}
		"settings"
		{
			"overlap"		"0"
			"hold_repeat_inverval"		"99"
			"deadzone"		"1999"
			"edge_binding_radius"		"24996"
			"haptic_intensity"		"0"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"key_press E"
		}
		"settings"
		{
			"sensitivity"		"99"
			"trackball"		"0"
			"haptic_intensity"		"0"
			"friction"		"0"
			"acceleration"		"2"
			"mouse_smoothing"		"40"
			"doubetap_max_duration"		"322"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press W"
			"dpad_south"		"key_press S"
			"dpad_east"		"key_press D"
			"dpad_west"		"key_press A"
			"edge"		"key_press LEFT_SHIFT"
		}
		"settings"
		{
			"requires_click"		"0"
			"hold_repeat_inverval"		"99"
			"edge_binding_radius"		"29384"
			"haptic_intensity"		"0"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"key_press SPACE"
			"edge"		"key_press SPACE"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"haptic_intensity"		"0"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"mouse_button LEFT"
			"edge"		"mouse_button LEFT"
		}
		"settings"
		{
			"hold_repeat_inverval"		"99"
			"haptic_intensity"		"0"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"key_press ESCAPE"
			"dpad_south"		"key_press ESCAPE"
			"dpad_east"		"key_press ESCAPE"
			"dpad_west"		"key_press ESCAPE"
		}
		"settings"
		{
			"overlap"		"0"
			"edge_binding_radius"		"24995"
			"haptic_intensity"		"3"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"four_buttons"
		"settings"
		{
			"button_size"		"17998"
			"button_dist"		"19998"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"joystick_move"
		"settings"
		{
			"edge_binding_radius"		"24999"
			"sensitivity"		"99"
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"joystick_camera"
		"settings"
		{
			"sensitivity"		"99"
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"absolute_mouse"
		"settings"
		{
			"doubetap_max_duration"		"324"
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"scrollwheel"
		"settings"
		{
			"scroll_angle"		"89"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"6"		"left_trackpad inactive modeshift"
			"7"		"left_trackpad inactive modeshift"
			"8"		"left_trackpad inactive modeshift"
			"9"		"left_trackpad inactive modeshift"
			"10"		"left_trackpad inactive modeshift"
			"11"		"left_trackpad inactive modeshift"
			"2"		"right_trackpad active"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_back_left"		"key_press C"
				"left_bumper"		"mouse_wheel SCROLL_UP"
				"right_bumper"		"mouse_wheel SCROLL_DOWN"
				"right_click"		"mode_shift left_trackpad 6"
				"button_back_right"		"mouse_button RIGHT"
				"button_menu"		"key_press M"
				"button_escape"		"key_press ESCAPE"
			}
		}
		"settings"
		{
		}
	}
	"Localization"
	{
		"english"
		{
			"title"		"Keyboard (WASD) and Mouse"
			"description"		"This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse."
		}
	}
}