Nuclear Throne: Doubs' Gamepad Layout

Gamepad mode. Left grip is pick up (X) and right grip is swap (Y). Right pad is modified, more sensitive and less muddy.

For instructions on how to use this mapping with the Steam Controller in Nuclear Throne, click the Download button or check out the instructions here.

Config Details

Doubs' Gamepad Layout
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Doubs' Gamepad Layout"
	"description"		"Gamepad mode. Left grip is pick up (X) and right grip is swap (Y). Right pad is modified, more sensitive and less muddy."
	"creator"		"76561197995187969"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_A"		"xinput_button A, SELECT"
			"button_B"		"xinput_button B, BACK"
			"button_X"		"xinput_button X, PICK UP"
			"button_Y"		"xinput_button Y, SWAP"
		}
		"settings"
		{
			"button_size"		"17992"
			"button_dist"		"19992"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"5000"
			"edge_binding_radius"		"24997"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"curve_exponent"		"1"
			"swipe_duration"		"0"
			"output_joystick"		"1"
			"sensitivity"		"97"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_LEFT"
		}
		"settings"
		{
			"edge_binding_radius"		"24997"
			"sensitivity"		"98"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_LEFT, USE ABILITY"
		}
		"settings"
		{
			"output_trigger"		"1"
			"haptic_intensity"		"0"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button TRIGGER_RIGHT, USE WEAPON"
		}
		"settings"
		{
			"hold_repeat_inverval"		"95"
			"output_trigger"		"2"
			"haptic_intensity"		"0"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"sensitivity"		"99"
			"rotation"		"15"
			"doubetap_max_duration"		"322"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"edge_binding_radius"		"24995"
			"adaptive_centering"		"1"
			"haptic_intensity"		"1"
			"output_joystick"		"1"
			"deadzone_outer_radius"		"32000"
			"deadzone_shape"		"1"
			"sensitivity"		"97"
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"four_buttons"
		"settings"
		{
			"button_size"		"17998"
			"button_dist"		"19998"
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"joystick_move"
		"settings"
		{
			"edge_binding_radius"		"24997"
			"haptic_intensity"		"1"
			"sensitivity"		"98"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"9"		"left_trackpad inactive"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad inactive"
			"7"		"right_trackpad active"
			"8"		"right_trackpad inactive"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_menu"		"xinput_button SELECT"
				"button_escape"		"xinput_button START"
				"button_back_right"		"xinput_button Y, SWAP WEAPONS"
				"left_bumper"		"xinput_button SHOULDER_LEFT, USE ABILITY"
				"button_back_left"		"xinput_button X, PICK UP WEAPON"
				"right_bumper"		"xinput_button SHOULDER_RIGHT, USE WEAPON"
			}
		}
		"settings"
		{
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Gamepad with High Precision Camera/Aim"
			"description"		"The template works best for games that are designed with a gamepad in mind, but also support a desktop mouse for camera control or aim. This will do the best job of specifically taking advantage of the right side pad on your controller for precise aiming and camera control."
		}
	}
}