Tabletop Simulator: Default Tabletop Simulator Binding

If you have any input feel free to leave it on our community discussion. You can press back / select while playing to see the bindings.

For instructions on how to use this mapping with the Steam Controller in Tabletop Simulator, click the Download button or check out the instructions here.

Config Details

Default Tabletop Simulator Binding
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Code

"controller_mappings"
{
	"version"		"2"
	"title"		"Default Tabletop Simulator Binding"
	"description"		"If you have any input feel free to leave it on our community discussion. You can press back / select while playing to see the bindings."
	"creator"		"76561197997553139"
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"bindings"
		{
			"button_a"		"xinput_button A, Contextual / Lower"
			"button_b"		"key_press C, Voice"
			"button_x"		"xinput_button JOYSTICK_LEFT, Randomize / Raise"
			"button_y"		"key_press V, Team Voice"
		}
		"settings"
		{
			"button_size"		"17984"
			"button_dist"		"19978"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"bindings"
		{
			"dpad_north"		"xinput_button dpad_up"
			"dpad_south"		"xinput_button dpad_down"
			"dpad_east"		"xinput_button dpad_right"
			"dpad_west"		"xinput_button dpad_left"
		}
		"settings"
		{
			"deadzone"		"5000"
			"edge_binding_radius"		"24995"
			"analog_emulation_period"		"29"
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_camera"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT, Reset Camera"
		}
		"settings"
		{
			"edge_binding_radius"		"24995"
			"output_joystick"		"1"
			"sensitivity"		"97"
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"xinput_button A, Contextual / Drop"
			"edge"		"xinput_button SHOULDER_LEFT, Zoom Object <Hold>"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"bindings"
		{
			"click"		"mouse_button LEFT, Grab / Selection"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"absolute_mouse"
		"bindings"
		{
			"click"		"mouse_button MIDDLE, Zoom / Pan <Hold>"
		}
		"settings"
		{
			"sensitivity"		"119"
			"rotation"		"15"
			"doubetap_max_duration"		"320"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"joystick_move"
		"bindings"
		{
			"click"		"xinput_button JOYSTICK_RIGHT"
		}
		"settings"
		{
			"output_joystick"		"1"
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		""
		"group_source_bindings"
		{
			"0"		"button_diamond active"
			"1"		"left_trackpad active"
			"2"		"right_trackpad inactive"
			"6"		"right_trackpad active"
			"7"		"right_trackpad inactive"
			"3"		"joystick active"
			"4"		"left_trigger active"
			"5"		"right_trigger active"
		}
		"switch_bindings"
		{
			"bindings"
			{
				"button_menu"		"key_press RIGHT_CONTROL, Help"
				"button_back_right"		"xinput_button TRIGGER_RIGHT, Zoom In / Rotate Right"
				"button_back_left"		"xinput_button TRIGGER_LEFT, Zoom Out / Rotate Left"
				"left_bumper"		"xinput_button X, Flip"
				"right_bumper"		"xinput_button Y, Arrow / Line <Hold>"
				"button_menu"		"xinput_button SELECT, Help"
				"button_escape"		"xinput_button START, Main Menu"
			}
		}
		"settings"
		{
		}
	}
	"localization"
	{
		"english"
		{
			"title"		"Gamepad with High Precision Camera/Aim"
			"description"		"The template works best for games that are designed with a gamepad in mind, but also support a desktop mouse for camera control or aim. This will do the best job of specifically taking advantage of the right side pad on your controller for precise aiming and camera control."
		}
	}
}